Ghostwire: Tokyo has so much lore to explore that you’re bound to miss something the first time around.
Ghostwire: Tokyo is huge, like a lot of open-world games these days. You can use fireball spells to blow up enemies, collect and sell ghosts, and pet dogs. But while most players will see a good portion of what Ghostwire: Tokyo has to offer, there is a lot of material that might not be seen.
There’s a good chance you’ve missed some of Ghostwire: Tokyo’s best features, whether they’re small and fun or big and important. Luckily, if you’ve finished the game and are still looking for more to do, all of this great stuff is still there and waiting for you to find it.
The Highest Point On The Map

The Kuo Shrine Tower is one of the most interesting places in Ghostwire: Tokyo. It has a great view, but you may have thought if you could get to the top. You couldn’t when the game first came out, but now you can. You can climb to the top of the building if you have Updraft Talismans or the power to call and stick to a Tengu at will.
The view is so amazing, and it really shows how far games have come in terms of how far away things look. If this game worked with VR, this is where you should go. You’ll find a strange Blue Stone at the top. What’s the point?
The UFO Ending

This must be the best reference to other scary games in Ghostwire: Tokyo. There are six Blue Stones hidden in the game world, but they are hard to find. They do the same thing as the Channeling Stones in the first two Silent Hill games and look strangely like them. Once you have all of them, go inside the school and look behind a Nurikabe on the top floor to find a secret room.
Put them all on the table, and it looks like a UFO has formed. This is followed by a fake credits scene with a song only for the credits that is sung in Japanese. It’s a great tribute to the UFO ending of Silent Hill 3, which was one of the best and had a Japanese song during the credits.
Collecting All The Spirits
.jpg?q=50&fit=crop&w=740&dpr=1.5)
Spirits are surprisingly easy to gather. After you open your first Katashiro, all you have to do is waltz up to one, hold the L2 or LT button, and watch as they are absorbed. Simple enough. But since there are 240,000 of them, most people will probably never be able to get them all.
There is, of course, a good reason to get as many drinks as you can. You’ll get money and experience points if you turn them in at a phone box near you. But if you only collect the spirits you find on your own and do side quests and major missions, you’ll gain enough experience that you won’t need to collect every single one. Still, if you want to be a good person and save lives, you probably should help people move on.
Reading All The Fascinating Lore
.jpg?q=50&fit=crop&w=740&dpr=1.5)
Ghostwire: Tokyo’s in-depth look at Japanese history and mythology is one of its most interesting parts. In the haunted city of Tokyo, you’ll run into all kinds of Yokai, historical sites, and flying cats as you go about your business. When you come across one of these interesting things, you’ll get a new data entry that tells you what it is.
Because these data records can be so long, most players will skip them in favor of blowing the faces off of spirits. But if you have the time and patience, you should really check these out. They talk in a lot of detail about the history of different items, places, and Yokai in the game. Even they talk about a couple of stories in which they played a part. They are fun to read and definitely worth your time.
Exploring The Alleyways Of Tokyo

Ghostwire: Tokyo is mostly a place to visit online. Even though the story is about people in masks kidnapping your sister, let’s be honest: the real reason you play is to explore the streets of Tokyo and pet a dog every now and then. Ghostwire: Tokyo has an open world that you can explore that is big and full of details to help you do this.
But because the map is so big, it’s possible that you have missed a lot of places. From creepy alleys to spooky parks, Ghostwire: Tokyo is full of unique places that have probably never been explored. That doesn’t even count the huge number of roofs you can glide across.
Hunting For Easter Eggs

Everyone loves Easter eggs. Finding one on your own, making fun of other famous media, and making lots of references are all awesome. In some games, Easter eggs are a big part of what makes exploring so fun.
Ghostwire: Tokyo has a lot of Easter eggs, like cool outfits and creepy collectibles, and don’t worry, not all of them will be revealed. Some of these are easy to find because they are tied to tasks. Others, though, are cleverly hidden around the world, waiting for players with sharp eyes to find them.
The Shibuya Parade
.jpg?q=50&fit=crop&w=740&dpr=1.5)
At the start of the game, you’ll see what look like ghosts walking around. The lights flash, a scary voice booms across the Shibuya Scramble, and the ghosts continue to move forward. But you won’t see this weird show for the last time. In fact, it can be seen more than once all over the map, and it’s always scary.
The Shibuya Parade is a very scary event that can take you by surprise at any time. The last thing you want is to get stuck inside it, where all kinds of Visitors will attack you. To put it mildly, things are not going well. But it’s likely that most people didn’t see it or go there after the first time.
Idle Animations

The microwave goes beep. Your food is ready, and you can smell the pungent flavor of mac and cheese coming from that square box. You get up, leave your controller on the couch, and go get some food. When you come back, Akito will be waving his hands around and shooting fire from his fingers.
Ghostwire: Tokyo has some pretty amazing graphics when you’re not doing anything. Because the magical weapons you can use have so much depth, Akito’s idle animations come to life as he uses his spells with style. But because Happy Wheels is so fun, it’s likely that you never stopped to stop and smell the roses or wait calmly for Akito to do a cool trick or two.
Streetlights Change Color When Enemies Are Alerted
.jpg?q=50&fit=crop&w=740&dpr=1.5)
Stealth games have been trying for a long time to let players know when they have been seen. The most common type of feature is a bar that gets bigger when an enemy sees you more. Ghostwire: Tokyo uses this function, but it takes it one step further by making the color of its bar change.
Most players will pay close attention to this bar as they try to avoid tricky enemy placements. However, players with keener eyes may have noticed that the lamps also change color. If you are almost seen, the lighting will change to orange. Obviously, the lights will turn red if you go out into the open and start throwing green magic at them. It’s a cool little thing that’s easy to miss, but once you do, it makes the experience much better.
The Amazing Side Quests

There’s no doubt that this game’s best feature is its side quests, which are very different and powerful. From giving a spirit some toilet paper to stopping one from killing himself, these important tasks have a lot of depth. But according to the global data for Ghostwire: Tokyo achievements, only a small number of players have completed every side quest.
That means players have missed out on the beautiful task Blood Thirsty Blossom, the scary ordeal of Haunting Visions, and the Spirited Away-gone-wrong questline A Stop In The Void. It’s really a shame that people haven’t done these great side quests. At least do Oni! It’s about a dog, a Yokai who just wants to chill out, and a fierce battle. Why wouldn’t you like it?